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Virtual Reality has emerged as a crucial new medium and a creative platform in a variety of fields. From storytelling to design to healthcare to design thinking —Join us and learn from the best in the industry on how current teachers can harness the power of VR in the class room.
For the first time ever our team in partnership with various VR and AR experts can now bring this technology in a safe environment for teachers to confidently gain the right skills for immersive learning and teaching.
Using the latest VR headsets and AR technology, teachers can now understand exactly what the industry has to offer and how to implement this technology in the classroom and align with 21st century learning skills.
A realistic three-dimensional image or artificial environment that is created with a mixture of interactive hardware and software, and presented to the user in such a way that the any doubts are suspended and it is accepted as a real environment in which it is interacted with in a seemingly real or physical way.
With this defiition, Virtual Reality (VR) literally makes it possible to experience anything, anywhere, anytime. It is the most immersive type of reality technology and can convince the human brain that it is somewhere it is really not. Head mounted displays are used with headphones and hand controllers to provide a fully immersive experience. With the largest technology companies on planet earth (Facebook, Google, and Microsoft) currently investing billions of dollars into virtual reality companies and startups, the future of virtual reality is set to be a pillar of our everyday lives.
So, why not Virtual Reality? What are we waiting for in the classroom?
Augmented Reality (AR) is the real world we observe with our senses, augmented with a layer of digital data and/or images. Did you ever play Pokemon Go!? I bet your students did! this is the perfect example of an AR game fallen into the main stream, every day life.
Virtual Reality (VR) is a fully immersive, artificial digital world. 'Actual' reality is shut out, usually with the use of helmets. For example, the Oculus Rift or Oculus Go.
Where as, AR incorporates layers of digital data appear over reality, often with the use of smart phones or tablets. Example, the Happy Atoms chemistry set which uses an app to show students interactions between physical models of atoms.
With software and hardware evolving in the design industry with SketchUp and Microsoft Hololens, among AutoDesk and Graphisoft leading the way - its one of the most crucial skill sets for future designers!
The variety of VR and AR training masterclasses can allow teachers to experience immersive and hands-on VR training, centred around:
• Engineering & Spatial (Architectural visualization, layout, interior design) including SketchUp & Revit
• Training & eLearning (Healthcare, mining/construction examples)
• Storytelling Media & The Arts (VR film, documentary, creative)
• Design Thinking in 3D (Presentation, mood boards, prototyping) using your own media.
Best of all… Every teacher will experience all the topics!
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